If memory serves me correctly...

For many years, a young Chairman searched his homeland for the best in unarmed combat. He summoned all groups to put forth their greatest warriors, and the Chairman named them Iron Fists. He pitted them against one another to see which group had the mightiest warriors in all the land.

As the Chairman grew older, he became weary of what his homeland had to offer. He began his search not just for the best, but for the best of the best. He journeyed long and far until at last he arrived in the realm of Rhy'Din, where warriors from all over the multiverse were said to meet and do battle. There he would realize his dream by constructing a fitting sporting arena, and a new Iron Fists League would be born.

Enter the Garden

The Iron Fists Garden is a new sporting facility built in the heart of Rhy'Din City along the river shoreline. It has two major entrances: The larger of the two is for spectators and fans to purchase tickets and reach their assigned seats within the stands. At the opposite end of the Garden is the second entrance that is reserved for teams, referees and VIPs on their way to their designated locker rooms and the ringside floor.

The stadium itself is open-air with no ceiling and a modest seating capacity. Spectators sitting near the back of the stands, although farther away from the action, have a nicer view of the river. While the Garden staff may sometimes set up a canopy high above the rings when anticipating stormy weather, it does little to protect fighters from sideways rain, and is no help for anyone outside the rings.

The Garden floor can fit up to ten rings. The rings are situated in a single row, with ten feet separating each from the one or two adjacent rings: This space is typically reserved for referees and special media personnel, although opposing teams have been known to use this area to "debate" the outcome of a match. Between each ring and the stadium seats is a team-designated bench; the opposing team is reserved the bench on the opposite side of the ring.

2006 season ring description: Each ring is a standard, 25 in. x 25 in. fighting ring enclosed by four ropes; the area within the ropes is approximately 24 ft. x 24 ft. The ring is elevated 42 inches with steps provided at two corners. Ropes are attached to the ring posts through turnbuckles, the lowest rope being 18 inches from the ground and the top rope being 52 inches, and are kept taut during bouts. The ring floor is made of 3/4-inch material, reinforced with 1-inch thick cell-foam padding and a top covering of canvas, and provides an audible thump that can be heard throughout the stadium each time a fighter smacks against it, much to the delight of spectators.

With the start of the 2007 season, the raised, square rings were removed and replaced with ground-level, matted rings outlined with a four-inch-thick circle of chalk. Due to spectator complaints that the ring ropes were obstructing their view, the ropes, turnbuckles and ring ropes have been removed.

In the winter of 2007, using the proceeds from the Iron Fists League's inaugural season, the Iron Fists Academy opened next door to the Garden. There, the less fortunate children and adolescents of Rhydin can learn the benefits of discipline and self-confidence from free martial arts training. Many of the Academy's students volunteer their time to provide the fighters of the Iron Fists League equipment and refreshments throughout the season.

About the Game

Iron Fists borrows the Duel of Fists game from Rings of Honor, with a slight modification to the rules for advantages. There are fourteen moves (offensive attacks are in red; defensive maneuvers are in blue):

Chop (CH)
Jab (JB)
Hook (HK)
Uppercut (UC)
Jumpkick (JK)
Spinkick (SP)
Snapkick (SN)
Legsweep (LS)
Flip (FL)
Armblock (AB)
Legblock (LB)
Leap (LE)
Dodge (DO)
Duck (DU)

Getting the Advantage Over Your Opponent
A fighter earns the advantage (ADV) by executing a successful defensive maneuver, noted with a "+" next to your score. A fighter with the advantage has the edge in scoring the next point: If the fighter with the advantage can execute another successful defensive maneuver, they earn a point; this is known as a point conversion. The advantage is removed from the score once either fighter scores a point. Also, the advantage can be stolen by the opposing fighter if he or she executes a successful defensive maneuver.

Fancy Defensive Maneuvers
A Fancy defensive maneuver turns a basic defensive maneuver into a counterattack. Instead of scoring the advantage, you score the automatic point.

Feint Offensive Attacks
A Feint offensive attack turns a basic offensive attack into bait for your opponent, allowing you to work a secondary attack around your opponent's defense. A would-be successful defensive maneuver by your opponent turns into a point for you. Your Feint attack will NOT score as normal.

Scoring Mechanics
-Compare moves as if they were unmodified.
-Apply only Feint(s) if used, otherwise apply Fancy(ies) if used.
a. Applying Feints:
     1. If opponent's move scores an ADV, the ADV is void and user scores a POINT. OR,
     2. If user's move scores a POINT, the POINT changes to a MISS.
b. Applying Fancies:
     If user's move scores an ADV, the ADV changes to a POINT.

Iron Fists Staff

Chairman and Commissioner - Kiowa Sani
Supervisor of Referees - Harris D'Artainian